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Charles Martel

Charles Martel (Howitzer) - Long Range

Created by
RedWineLover17
CategoryMeme
DescriptionWe focus on the ship's inert long gun range and improve it with our captain and inspirations. We try to stay out of the dangerous reach of battleships and shoot from the backline while staying alive. Modifications: Slot 1: Aiming Systems Mod 1 to improve our dispersion Slot 2: Propulsion Mod 2 to improve our acceleration in order to come around islands and go back behind them Slot 3: Concealment Systems Mod 1 to decrease our concealment and increase incoming fire dispersion Slot 4: Gun Fire Control System Mod. 2 to further increase our gun range Commander: Andre Lemonnier, because he boosts not only our range but also our AP and HE performance. Furthermore, his base trait reduces the visibility after firing our main guns, which helps us disappear in dire situations. Skills: Skill 1: Beyond Range to increase our gun range. Skill 2: Igniter, as it increases our chance of setting a fire. Skill 3: Punch Through because of the boost to our AP penetration multiplier as well as AP damage. Skill 4: Fixated to improve dispersion for our long range shots Legendary: Refill Station to increase gun range and decrease reload time Inspirations: Nikolai Kuznetsov to further increase gun range. Ivan B.D. Lightful to be concealed sooner after firing our main guns.
Ship
Charles MartelCharles Martel
Commander
Andre LemmonierAndre Lemmonier
Quick Look

Charles Martel (Howitzer) - Long Range

Charles Martel
VII Charles Martel
Aiming Systems Mod. 1
Propulsion Mod. 2
Concealment Systems Mod. 1
Gun Fire Control System Mod. 2
Andre Lemmonier
Andre Lemmonier
Beyond Range
Igniter
Punch Through
Fixated
Refill Station
Nikolai Kuznetsov
Nikolai Kuznetsov
Ivan B.D. Lightful
Ivan B.D. Lightful

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Slot 4

Inspirations

Nikolai Kuznetsov
Nikolai KuznetsovRange of cruiser's main guns
Ivan B.D. Lightful
Ivan B.D. LightfulReload time of cruiser's main gunsCruiser's detectability time after firing main guns

Build Stats

Survivability
StatStockBuildDifference
Hitpoints38 00038 000-
Effective HP48 64048 640-
Armor6-140 mm6-140 mm-
Torpedo Protection16%16%-
Armament
Main Battery
StatStockBuildDifference
Main Battery203 mm 3x3203 mm 3x3-
Range15.8 km21.1 km+33.6%
Reload Time9.5 s8.3 s-12.7%
Turret Turn Time25.7 s25.7 s-
Gun Traverse Speed7.00 º/s7.00 º/s-
Sigma2.002.00-
HE Damage2 9502 950-
HE Alpha Strike26 55026 550-
HE DPM167 684192 078+14.5%
Fires Per Minute4.856.02+24.1%
AP Damage5 0505 555+10.0%
Overmatch15 mm15 mm-
AP Alpha Strike45 45049 995+10.0%
AP DPM287 053361 693+26.0%
torpedo
StatStockBuildDifference
Torpedo Layout2x32x3-
Torpedo Damage15 83315 833-
Torpedo Detectability1.3 km1.3 km-
Torpedo Range10.00 km10.00 km-
Torpedo Speed60 kt60 kt-
Secondary Battery
StatStockBuildDifference
Secondary Range5.00 km5.25 km+5.0%
Battery 1100 mm 5x2100 mm 5x2-
Reload4.0 s4.0 s-
Damage1 4001 400-
Fire Chance6%9%+50.0%
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS204204-
AA Max Range5.0 km5.0 km-
AA Mount 120 mm 16x120 mm 16x1-
AA DPS 15858-
AA Range 12.0 km2.0 km-
AA Mount 237 mm 4x237 mm 4x2-
AA DPS 24848-
AA Range 23.5 km3.5 km-
AA Mount 340 mm 4x440 mm 4x4-
AA DPS 36464-
AA Range 33.5 km3.5 km-
AA Mount 4100 mm 5x2100 mm 5x2-
AA DPS 43434-
AA Range 45.0 km5.0 km-
Maneuverability
StatStockBuildDifference
Maximum Speed32.5 kt32.5 kt-
Turning Circle690 m690 m-
Rudder Shift Time8.9 s8.9 s-
Detectability
StatStockBuildDifference
Surface Detectability13.4 km11.5 km-14.0%
Air Detectability8.1 km7.0 km-14.0%
Firing in Smoke Penalty7.8 km6.7 km-14.1%