
Secondary/Brawler (RwS/FFwF)
Created by
Danoramics
CategoryBrawler
DescriptionPommerns awful accuracy leaves us with a build into the secondarys.
Taking Brawler instead of FlamCan shaves 4 seconds off our reload, which before this change already makes brawling very awkward at 33s. The decision to choose Brawler and lose the range is a subjective one depending on how you feel. However you aren't going to want to shoot anything further whatever the situation holds. This behemoth of a ship wants to be within secondary range waiting to pounce for a torpedo run.
Choice of final skill IMO is preference. Sometimes I've have had drivebys vs ships where I feel the 15% ap damage would have helped along with extra rudder shift which RwS provides.
However inevitably you will get a game where you get spammed to death and you'll want to take FFwF only afterwards you'll have a game where maybe RwS may have been a better option. Adapt and overcome.
Don't go to aggro for torp runs and only launch torpedos when it's a guaranteed hit. Unless your trying to bait a turn.
Ship
Pommern

Commander
Henry J. Hide

Quick Look










Franz von Hipper
Arpeggio Haruna
Secondary/Brawler (RwS/FFwF)

VIII Pommern





Henry J. Hide







Commander Skills
Ship Modifications
Slot 1
Slot 2
Slot 3
Slot 4
Inspirations

Franz von HipperRange of secondary guns

Arpeggio HarunaRange of secondary gunsDispersion of secondary battery
Build Stats
Survivability
Armament
Aircraft
Air Defense
Maneuverability
Detectability