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Parameters
Survivability
Hitpoints
Hitpoints
88 100
Effective Hitpoints
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Total hitpoints including healing from Repair Party
88 100
Armor
Armor Range
19-495 mm
Torpedo Reduction
Torpedo damage reduction
37%
Maneuverability
Max Speed
Max Speed
28.0 kt
Turning Circle
Turning Circle
950 m
Rudder Shift Time
Rudder Shift Time
14.9 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
187
8x1 37 mm
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8x4 37 mm
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4x2 100 mm
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Concealment
Sea Detectability
Sea Detectability
15.8 km
Air Detectability
Air Detectability
12.6 km
Smoke Firing
Visiblity while firing guns in smoke
15.2 km
Armament
Main Battery
306 mm 3x3
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Firing Range
Range of Main Battery Guns
17.4 km
Reload Time
Reload Time
33.0 s
Rate of Fire
Salvos per minute
1.82
RPM
Rounds per minute
16.4
Traverse Speed
Speed of turret traverse
9.00 º/s
180º Turn Time
Time to rotate 180º
20.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.70
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 800
Alpha Strike
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Maximum damage from a full HE salvo
52 200
DPM
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Maxmium damage from a minute of continued HE salvos
94 909
Fire Chance
Chance of fire from HE shell
40%
Fires Per Minute
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Fires set in a minute of firing
1.80
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
13 250
Alpha Strike
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Maximum damage from a full AP salvo
119 250
DPM
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Maxmium damage from a minute of continued AP salvos
216 818
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
100 mm 4x2
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152 mm 6x2
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