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Parameters
Survivability
Hitpoints
Hitpoints
42 400
Effective Hitpoints
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Total hitpoints including healing from Repair Party
56 646
Armor
Armor Range
6-203 mm
Torpedo Reduction
Torpedo damage reduction
4%
Maneuverability
Max Speed
Max Speed
32.5 kt
Turning Circle
Turning Circle
730 m
Rudder Shift Time
Rudder Shift Time
7.0 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
310
20 mm 23x1
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40 mm 12x2
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127 mm 6x2
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Concealment
Sea Detectability
Sea Detectability
12.6 km
Air Detectability
Air Detectability
7.6 km
Smoke Firing
Visiblity while firing guns in smoke
7.2 km
Armament
Main Battery
203 mm 3x3
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Firing Range
Range of Main Battery Guns
15.5 km
Reload Time
Reload Time
12.0 s
Rate of Fire
Salvos per minute
5.00
RPM
Rounds per minute
45.0
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 800
Alpha Strike
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Maximum damage from a full HE salvo
25 200
DPM
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Maxmium damage from a minute of continued HE salvos
126 000
Fire Chance
Chance of fire from HE shell
14%
Fires Per Minute
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Fires set in a minute of firing
3.71
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
5 000
Alpha Strike
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Maximum damage from a full AP salvo
45 000
DPM
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Maxmium damage from a minute of continued AP salvos
225 000
Overmatch
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Maximum armor at which ricochet is ignored
15 mm
Threshold
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Minimum amount of armor to activate fuse
34 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 6x2
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