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Parameters

Survivability
Hitpoints
Hitpoints
69 200
Effective Hitpoints
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Total hitpoints including healing from Repair Party
98 264
Armor
Armor Range
19-360 mm
Torpedo Reduction
Torpedo damage reduction
22%
Maneuverability
Max Speed
Max Speed
28.5 kt
Turning Circle
Turning Circle
850 m
Rudder Shift Time
Rudder Shift Time
16.0 s
Anti-Air Defense
Max Range
Max range AA
4.5 km
Max DPS
Max DPS of AA guns
374
20 mm 14x1
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DPS
Damage Per Second
42
Range
Range
2.0 km
20 mm 16x4
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DPS
Damage Per Second
96
Range
Range
2.0 km
37 mm 10x2
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DPS
Damage Per Second
103
Range
Range
3.5 km
105 mm 8x2
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DPS
Damage Per Second
133
Range
Range
4.5 km
Concealment
Sea Detectability
Sea Detectability
15.4 km
Air Detectability
Air Detectability
12.3 km
Smoke Firing
Visiblity while firing guns in smoke
14.1 km
Armament
Main Battery
380 mm 4x2
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Firing Range
Range of Main Battery Guns
17.3 km
Reload Time
Reload Time
26.0 s
Rate of Fire
Salvos per minute
2.31
RPM
Rounds per minute
18.5
Traverse Speed
Speed of turret traverse
5.00 º/s
180º Turn Time
Time to rotate 180º
36.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 400
Alpha Strike
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Maximum damage from a full HE salvo
35 200
DPM
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Maxmium damage from a minute of continued HE salvos
81 231
Fire Chance
Chance of fire from HE shell
34%
Fires Per Minute
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Fires set in a minute of firing
2.22
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
11 600
Alpha Strike
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Maximum damage from a full AP salvo
92 800
DPM
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Maxmium damage from a minute of continued AP salvos
214 154
Overmatch
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Maximum armor at which ricochet is ignored
27 mm
Threshold
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Minimum amount of armor to activate fuse
63 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
7.70 km
Sigma
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Shell grouping of secondary guns
1.00
105 mm 8x2
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Reload Time
Reload Time
3.4 s
Max Damage
Shell damage
1 200
Fire Chance
Fire Chance
5%
150 mm 6x2
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Reload Time
Reload Time
7.5 s
Max Damage
Shell damage
1 700
Fire Chance
Fire Chance
8%