Parameters
Survivability
Hitpoints
Hitpoints
59 700
Effective Hitpoints
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Total hitpoints including healing from Repair Party
84 774
Armor
Armor Range
19-360 mm
Torpedo Reduction
Torpedo damage reduction
23%
Maneuverability
Max Speed
Max Speed
32.5 kt
Turning Circle
Turning Circle
820 m
Rudder Shift Time
Rudder Shift Time
15.7 s
Anti-Air Defense
Max Range
Max range AA
4.5 km
Max DPS
Max DPS of AA guns
424
30 mm 18x4
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105 mm 10x2
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Concealment
Sea Detectability
Sea Detectability
14.7 km
Air Detectability
Air Detectability
12.3 km
Smoke Firing
Visiblity while firing guns in smoke
12.0 km
Armament
Main Battery
305 mm 4x3
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Firing Range
Range of Main Battery Guns
17.1 km
Reload Time
Reload Time
26.5 s
Rate of Fire
Salvos per minute
2.26
RPM
Rounds per minute
27.2
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
3 600
Alpha Strike
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Maximum damage from a full HE salvo
43 200
DPM
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Maxmium damage from a minute of continued HE salvos
97 811
Fire Chance
Chance of fire from HE shell
27%
Fires Per Minute
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Fires set in a minute of firing
2.21
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
9 400
Alpha Strike
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Maximum damage from a full AP salvo
112 800
DPM
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Maxmium damage from a minute of continued AP salvos
255 396
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
7.60 km
Sigma
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Shell grouping of secondary guns
1.00
105 mm 10x2
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150 mm 6x2
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Torpedoes
2x4
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Reload Time
Reload Time
90.0 s
Firing Range
Firing Range
6.00 km
Max Damage
Max Damage
13 700
Torpedo Speed
Torpedo Speed
64 kt
Detectability Range
Torpedo Detection Range
1.3 km
Reaction Time
Max Damage
7.81 s