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Parameters
Survivability
Hitpoints
Hitpoints
57 100
Effective Hitpoints
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Total hitpoints including healing from Repair Party
85 878
Armor
Armor Range
18-430 mm
Torpedo Reduction
Torpedo damage reduction
28%
Maneuverability
Max Speed
Max Speed
34.0 kt
Turning Circle
Turning Circle
850 m
Rudder Shift Time
Rudder Shift Time
14.0 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
185
25 mm 9x2
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37 mm 12x2
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100 mm 12x2
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152 mm 3x3
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Concealment
Sea Detectability
Sea Detectability
15.4 km
Air Detectability
Air Detectability
12.3 km
Smoke Firing
Visiblity while firing guns in smoke
14.9 km
Armament
Main Battery
406 mm 2x3
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Firing Range
Range of Main Battery Guns
18.2 km
Reload Time
Reload Time
26.6 s
Rate of Fire
Salvos per minute
2.26
RPM
Rounds per minute
13.5
Traverse Speed
Speed of turret traverse
7.00 º/s
180º Turn Time
Time to rotate 180º
25.7 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
6 700
Alpha Strike
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Maximum damage from a full HE salvo
40 200
DPM
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Maxmium damage from a minute of continued HE salvos
90 677
Fire Chance
Chance of fire from HE shell
49%
Fires Per Minute
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Fires set in a minute of firing
2.22
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
12 100
Alpha Strike
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Maximum damage from a full AP salvo
72 600
DPM
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Maxmium damage from a minute of continued AP salvos
163 759
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
100 mm 12x2
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152 mm 3x3
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