Parameters
Survivability
Hitpoints
Hitpoints
22 600
Effective Hitpoints
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Total hitpoints including healing from Repair Party
22 600
Armor
Armor Range
6-76 mm
Torpedo Reduction
Torpedo damage reduction
0%
Maneuverability
Max Speed
Max Speed
32.2 kt
Turning Circle
Turning Circle
570 m
Rudder Shift Time
Rudder Shift Time
9.0 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
84
5x1 20 mm
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2x4 40 mm
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4x2 102 mm
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Concealment
Sea Detectability
Sea Detectability
10.5 km
Air Detectability
Air Detectability
6.6 km
Smoke Firing
Visiblity while firing guns in smoke
5.5 km
Armament
Main Battery
152 mm 3x2
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Firing Range
Range of Main Battery Guns
13.2 km
Reload Time
Reload Time
10.5 s
Rate of Fire
Salvos per minute
5.71
RPM
Rounds per minute
34.3
Traverse Speed
Speed of turret traverse
7.00 º/s
180º Turn Time
Time to rotate 180º
25.7 s
Sigma*
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Shell Grouping - *may be inaccurate
2.05
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 100
Alpha Strike
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Maximum damage from a full HE salvo
12 600
DPM
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Maxmium damage from a minute of continued HE salvos
72 000
Fire Chance
Chance of fire from HE shell
9%
Fires Per Minute
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Fires set in a minute of firing
2.47
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 100
Alpha Strike
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Maximum damage from a full AP salvo
18 600
DPM
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Maxmium damage from a minute of continued AP salvos
106 286
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.30 km
Sigma
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Shell grouping of secondary guns
1.00
102 mm 4x2
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Torpedoes
2x3
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Reload Time
Reload Time
110.0 s
Firing Range
Firing Range
9.50 km
Max Damage
Max Damage
16 867
Torpedo Speed
Torpedo Speed
61 kt
Detectability Range
Torpedo Detection Range
0.8 km
Reaction Time
Max Damage
5.04 s