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Parameters
Survivability
Hitpoints
Hitpoints
36 100
Effective Hitpoints
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Total hitpoints including healing from Repair Party
49 443
Armor
Armor Range
10-80 mm
Torpedo Reduction
Torpedo damage reduction
10%
Maneuverability
Max Speed
Max Speed
34.0 kt
Turning Circle
Turning Circle
620 m
Rudder Shift Time
Rudder Shift Time
9.2 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
381
57mm 10x2
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127mm 8x2
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Concealment
Sea Detectability
Sea Detectability
12.9 km
Air Detectability
Air Detectability
8.1 km
Smoke Firing
Visiblity while firing guns in smoke
6.4 km
Armament
Main Battery
127 mm 8x2
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Firing Range
Range of Main Battery Guns
15.6 km
Reload Time
Reload Time
3.2 s
Rate of Fire
Salvos per minute
18.75
RPM
Rounds per minute
262.5
Traverse Speed
Speed of turret traverse
30.00 º/s
180º Turn Time
Time to rotate 180º
6.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 100
Alpha Strike
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Maximum damage from a full HE salvo
29 400
DPM
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Maxmium damage from a minute of continued HE salvos
551 250
Fire Chance
Chance of fire from HE shell
7%
Fires Per Minute
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Fires set in a minute of firing
11.96
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
2 600
Alpha Strike
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Maximum damage from a full AP salvo
36 400
DPM
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Maxmium damage from a minute of continued AP salvos
682 500
Overmatch
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Maximum armor at which ricochet is ignored
9 mm
Threshold
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Minimum amount of armor to activate fuse
21 mm
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