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Parameters
Survivability
Hitpoints
Hitpoints
51 150
Effective Hitpoints
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Total hitpoints including healing from Repair Party
65 472
Armor
Armor Range
16-330 mm
Torpedo Reduction
Torpedo damage reduction
13%
Maneuverability
Max Speed
Max Speed
33.0 kt
Turning Circle
Turning Circle
850 m
Rudder Shift Time
Rudder Shift Time
13.0 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
321
20x1 20 mm
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14x2 40 mm
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6x2 127 mm
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Concealment
Sea Detectability
Sea Detectability
13.1 km
Air Detectability
Air Detectability
7.9 km
Smoke Firing
Visiblity while firing guns in smoke
10.0 km
Armament
Main Battery
305 mm 2x1/1x3
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Firing Range
Range of Main Battery Guns
16.0 km
Reload Time
Reload Time
20.0 s
Rate of Fire
Salvos per minute
3.00
RPM
Rounds per minute
21.0
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.05
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 300
Alpha Strike
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Maximum damage from a full HE salvo
30 100
DPM
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Maxmium damage from a minute of continued HE salvos
90 300
Fire Chance
Chance of fire from HE shell
27%
Fires Per Minute
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Fires set in a minute of firing
2.67
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 900
Alpha Strike
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Maximum damage from a full AP salvo
62 300
DPM
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Maxmium damage from a minute of continued AP salvos
186 900
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.50 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 6x2
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