Parameters
Survivability
Hitpoints
Hitpoints
33 800
Effective Hitpoints
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Total hitpoints including healing from Repair Party
47 996
Armor
Armor Range
13-100mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
32.0 kt
Turning Circle
Turning Circle
730 m
Rudder Shift Time
Rudder Shift Time
9.1 s
Anti-Air Defense
Max Range
Max range AA
6.0 km
Max DPS
Max DPS of AA guns
486
8z1 40 mm
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4x2 57 mm
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4x1 152 mm
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Concealment
Sea Detectability
Sea Detectability
11.5 km
Air Detectability
Air Detectability
6.9 km
Smoke Firing
Visiblity while firing guns in smoke
5.4 km
Aircraft
Airstrike
Fokker T.V.
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Hitpoints
Airstrike Hitpoints
2000
Max Speed
Max Speed
200.0 kt
Attack Unit
Planes in Attacking Unit
6
Squadron Size
Planes Launched
6
Detectability Range
Plane Detectability Range
9.0 km
Resto Time
Time to restore one plane
65.0 s
Bomb Damage
Torpedo Damage
5800
Bomb Fire Chance
Chance of bomb causing fire
33%
Armament
Main Battery
152 mm 4x2
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Firing Range
Range of Main Battery Guns
15.6 km
Reload Time
Reload Time
6.5 s
Rate of Fire
Salvos per minute
9.23
RPM
Rounds per minute
73.8
Traverse Speed
Speed of turret traverse
8.00 º/s
180º Turn Time
Time to rotate 180º
22.5 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 150
Alpha Strike
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Maximum damage from a full HE salvo
17 200
DPM
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Maxmium damage from a minute of continued HE salvos
158 769
Fire Chance
Chance of fire from HE shell
11%
Fires Per Minute
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Fires set in a minute of firing
5.60
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 000
Alpha Strike
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Maximum damage from a full AP salvo
24 000
DPM
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Maxmium damage from a minute of continued AP salvos
221 538
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm