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Parameters
Survivability
Hitpoints
Hitpoints
69 100
Effective Hitpoints
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Total hitpoints including healing from Repair Party
114 706
Armor
Armor Range
19-410 mm
Torpedo Reduction
Torpedo damage reduction
27%
Maneuverability
Max Speed
Max Speed
32.0 kt
Turning Circle
Turning Circle
860 m
Rudder Shift Time
Rudder Shift Time
15.2 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
377
16x6 20 mm
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10x2 37 mm
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12x2 90 mm
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Concealment
Sea Detectability
Sea Detectability
15.4 km
Air Detectability
Air Detectability
12.3 km
Smoke Firing
Visiblity while firing guns in smoke
14.8 km
Armament
Main Battery
406 mm 3x3
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Firing Range
Range of Main Battery Guns
16.4 km
Reload Time
Reload Time
31.0 s
Rate of Fire
Salvos per minute
1.94
RPM
Rounds per minute
17.4
Traverse Speed
Speed of turret traverse
5.00 º/s
180º Turn Time
Time to rotate 180º
36.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.70
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 700
Alpha Strike
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Maximum damage from a full HE salvo
51 300
DPM
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Maxmium damage from a minute of continued HE salvos
99 290
Fire Chance
Chance of fire from HE shell
36%
Fires Per Minute
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Fires set in a minute of firing
1.90
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
12 600
Alpha Strike
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Maximum damage from a full AP salvo
113 400
DPM
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Maxmium damage from a minute of continued AP salvos
219 484
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
6.00 km
Sigma
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Shell grouping of secondary guns
1.00
90 mm 12x2
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152 mm 4x3
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