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Parameters

Survivability
Hitpoints
Hitpoints
105 800
Effective Hitpoints
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Total hitpoints including healing from Repair Party
135 424
Armor
Armor Range
19-400 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
30.0 kt
Turning Circle
Turning Circle
1050 m
Rudder Shift Time
Rudder Shift Time
19.4 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
381
20 mm 10x4
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DPS
Damage Per Second
62
Range
Range
2.0 km
55 mm 8x2
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DPS
Damage Per Second
195
Range
Range
5.0 km
128 mm 10x2
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DPS
Damage Per Second
124
Range
Range
5.2 km
Concealment
Sea Detectability
Sea Detectability
16.1 km
Air Detectability
Air Detectability
12.9 km
Smoke Firing
Visiblity while firing guns in smoke
14.1 km
Armament
Main Battery
406 mm 4x3
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Firing Range
Range of Main Battery Guns
17.3 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
24.0
Traverse Speed
Speed of turret traverse
4.50 º/s
180º Turn Time
Time to rotate 180º
40.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 800
Alpha Strike
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Maximum damage from a full HE salvo
57 600
DPM
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Maxmium damage from a minute of continued HE salvos
115 200
Fire Chance
Chance of fire from HE shell
38%
Fires Per Minute
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Fires set in a minute of firing
1.99
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
12 700
Alpha Strike
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Maximum damage from a full AP salvo
152 400
DPM
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Maxmium damage from a minute of continued AP salvos
304 800
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
7.00 km
Sigma
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Shell grouping of secondary guns
1.00
128 mm 10x2
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Reload Time
Reload Time
4.0 s
Max Damage
Shell damage
1 500
Fire Chance
Fire Chance
5%
150 mm 4x2
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Reload Time
Reload Time
7.5 s
Max Damage
Shell damage
1 700
Fire Chance
Fire Chance
8%