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Parameters
Survivability
Hitpoints
Hitpoints
32 500
Effective Hitpoints
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Total hitpoints including healing from Repair Party
32 500
Armor
Armor Range
13-146 mm
Torpedo Reduction
Torpedo damage reduction
0%
Maneuverability
Max Speed
Max Speed
32.5 kt
Turning Circle
Turning Circle
610 m
Rudder Shift Time
Rudder Shift Time
9.1 s
Anti-Air Defense
Max Range
Max range AA
4.2 km
Max DPS
Max DPS of AA guns
202
20 mm 8x2
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40 mm 6x4
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127 mm 8x1
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Concealment
Sea Detectability
Sea Detectability
11.8 km
Air Detectability
Air Detectability
7.4 km
Smoke Firing
Visiblity while firing guns in smoke
7.0 km
Armament
Main Battery
203 mm 3x3
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Firing Range
Range of Main Battery Guns
15.0 km
Reload Time
Reload Time
14.3 s
Rate of Fire
Salvos per minute
4.20
RPM
Rounds per minute
37.8
Traverse Speed
Speed of turret traverse
7.00 º/s
180º Turn Time
Time to rotate 180º
25.7 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
3 000
Alpha Strike
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Maximum damage from a full HE salvo
27 000
DPM
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Maxmium damage from a minute of continued HE salvos
113 287
Fire Chance
Chance of fire from HE shell
14%
Fires Per Minute
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Fires set in a minute of firing
3.12
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
4 800
Alpha Strike
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Maximum damage from a full AP salvo
43 200
DPM
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Maxmium damage from a minute of continued AP salvos
181 259
Overmatch
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Maximum armor at which ricochet is ignored
15 mm
Threshold
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Minimum amount of armor to activate fuse
34 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 8x1
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