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Parameters

Survivability
Hitpoints
Hitpoints
47 100
Effective Hitpoints
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Total hitpoints including healing from Repair Party
66 882
Armor
Armor Range
13-305 mm
Torpedo Reduction
Torpedo damage reduction
16%
Maneuverability
Max Speed
Max Speed
22.5 kt
Turning Circle
Turning Circle
650 m
Rudder Shift Time
Rudder Shift Time
13.2 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
142
13 mm 4x4
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DPS
Damage Per Second
8
Range
Range
1.2 km
40 mm 4x4
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DPS
Damage Per Second
56
Range
Range
2.5 km
40 mm 2x8
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DPS
Damage Per Second
40
Range
Range
2.5 km
102 mm 4x2
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DPS
Damage Per Second
38
Range
Range
5.0 km
Concealment
Sea Detectability
Sea Detectability
13.4 km
Air Detectability
Air Detectability
10.7 km
Smoke Firing
Visiblity while firing guns in smoke
11.3 km
Armament
Main Battery
343 mm 5x2
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Firing Range
Range of Main Battery Guns
14.9 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
20.0
Traverse Speed
Speed of turret traverse
2.50 º/s
180º Turn Time
Time to rotate 180º
72.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 000
Alpha Strike
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Maximum damage from a full HE salvo
50 000
DPM
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Maxmium damage from a minute of continued HE salvos
100 000
Fire Chance
Chance of fire from HE shell
40%
Fires Per Minute
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Fires set in a minute of firing
1.99
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
9 900
Alpha Strike
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Maximum damage from a full AP salvo
99 000
DPM
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Maxmium damage from a minute of continued AP salvos
198 000
Overmatch
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Maximum armor at which ricochet is ignored
24 mm
Threshold
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Minimum amount of armor to activate fuse
57 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
102 mm 4x2
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Reload Time
Reload Time
3.0 s
Max Damage
Shell damage
1 500
Fire Chance
Fire Chance
6%
152 mm 12x1
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Reload Time
Reload Time
8.6 s
Max Damage
Shell damage
2 200
Fire Chance
Fire Chance
12%