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Parameters

Survivability
Hitpoints
Hitpoints
45 700
Effective Hitpoints
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Total hitpoints including healing from Repair Party
64 894
Armor
Armor Range
13-254 mm
Torpedo Reduction
Torpedo damage reduction
4%
Maneuverability
Max Speed
Max Speed
27.5 kt
Turning Circle
Turning Circle
740 m
Rudder Shift Time
Rudder Shift Time
12.9 s
Anti-Air Defense
Max Range
Max range AA
3.0 km
Max DPS
Max DPS of AA guns
73
40 mm 8x2
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DPS
Damage Per Second
63
Range
Range
2.0 km
76 mm 6x1
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DPS
Damage Per Second
10
Range
Range
3.0 km
Concealment
Sea Detectability
Sea Detectability
12.9 km
Air Detectability
Air Detectability
10.3 km
Smoke Firing
Visiblity while firing guns in smoke
9.8 km
Armament
Main Battery
305 mm 5x2
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Firing Range
Range of Main Battery Guns
14.3 km
Reload Time
Reload Time
25.0 s
Rate of Fire
Salvos per minute
2.40
RPM
Rounds per minute
24.0
Traverse Speed
Speed of turret traverse
4.30 º/s
180º Turn Time
Time to rotate 180º
41.9 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 200
Alpha Strike
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Maximum damage from a full HE salvo
52 000
DPM
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Maxmium damage from a minute of continued HE salvos
124 800
Fire Chance
Chance of fire from HE shell
32%
Fires Per Minute
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Fires set in a minute of firing
2.35
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 000
Alpha Strike
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Maximum damage from a full AP salvo
80 000
DPM
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Maxmium damage from a minute of continued AP salvos
192 000
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
3.50 km
Sigma
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Shell grouping of secondary guns
1.00
152 mm 16x1
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Reload Time
Reload Time
10.0 s
Max Damage
Shell damage
2 900
Fire Chance
Fire Chance