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Parameters
Survivability
Hitpoints
Hitpoints
12 500
Effective Hitpoints
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Total hitpoints including healing from Repair Party
12 500
Armor
Armor Range
6-10 mm
Torpedo Reduction
Torpedo damage reduction
0%
Maneuverability
Max Speed
Max Speed
37.0 kt
Turning Circle
Turning Circle
540 m
Rudder Shift Time
Rudder Shift Time
4.5 s
Anti-Air Defense
Max Range
Max range AA
2.5 km
Max DPS
Max DPS of AA guns
11
40 mm 2x1
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Concealment
Sea Detectability
Sea Detectability
6.0 km
Air Detectability
Air Detectability
3.0 km
Smoke Firing
Visiblity while firing guns in smoke
2.1 km
Armament
Main Battery
120 mm 5x1
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Firing Range
Range of Main Battery Guns
9.9 km
Reload Time
Reload Time
8.0 s
Rate of Fire
Salvos per minute
7.50
RPM
Rounds per minute
37.5
Traverse Speed
Speed of turret traverse
10.00 º/s
180º Turn Time
Time to rotate 180º
18.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
1 700
Alpha Strike
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Maximum damage from a full HE salvo
8 500
DPM
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Maxmium damage from a minute of continued HE salvos
63 750
Fire Chance
Chance of fire from HE shell
8%
Fires Per Minute
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Fires set in a minute of firing
2.56
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
2 100
Alpha Strike
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Maximum damage from a full AP salvo
10 500
DPM
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Maxmium damage from a minute of continued AP salvos
78 750
Overmatch
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Maximum armor at which ricochet is ignored
9 mm
Threshold
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Minimum amount of armor to activate fuse
20 mm
Torpedoes
2x3
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Reload Time
Reload Time
70.0 s
Firing Range
Firing Range
7.30 km
Max Damage
Max Damage
13 500
Torpedo Speed
Torpedo Speed
60 kt
Detectability Range
Torpedo Detection Range
0.9 km
Reaction Time
Max Damage
5.77 s
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