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Parameters

Survivability
Hitpoints
Hitpoints
67 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
95 140
Armor
Armor Range
19-457 mm
Torpedo Reduction
Torpedo damage reduction
40%
Maneuverability
Max Speed
Max Speed
25.0 kt
Turning Circle
Turning Circle
700 m
Rudder Shift Time
Rudder Shift Time
15.7 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
340
20 mm 23x1
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DPS
Damage Per Second
83
Range
Range
2.0 km
40 mm 12x2
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DPS
Damage Per Second
136
Range
Range
3.5 km
127 mm 8x2
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DPS
Damage Per Second
121
Range
Range
5.0 km
Concealment
Sea Detectability
Sea Detectability
14.9 km
Air Detectability
Air Detectability
12.0 km
Smoke Firing
Visiblity while firing guns in smoke
14.4 km
Armament
Main Battery
406 mm 4x3
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Firing Range
Range of Main Battery Guns
16.6 km
Reload Time
Reload Time
35.0 s
Rate of Fire
Salvos per minute
1.71
RPM
Rounds per minute
20.6
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.90
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 700
Alpha Strike
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Maximum damage from a full HE salvo
68 400
DPM
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Maxmium damage from a minute of continued HE salvos
117 257
Fire Chance
Chance of fire from HE shell
36%
Fires Per Minute
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Fires set in a minute of firing
1.71
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
11 500
Alpha Strike
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Maximum damage from a full AP salvo
138 000
DPM
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Maxmium damage from a minute of continued AP salvos
236 571
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 8x2
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Reload Time
Reload Time
6.0 s
Max Damage
Shell damage
1 800
Fire Chance
Fire Chance
5%