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Parameters

Survivability
Hitpoints
Hitpoints
71 050
Effective Hitpoints
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Total hitpoints including healing from Repair Party
90 944
Armor
Armor Range
15-330 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
33.5 kt
Turning Circle
Turning Circle
840 m
Rudder Shift Time
Rudder Shift Time
14.9 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
175
6x2 12.7 mm
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DPS
Damage Per Second
31
Range
Range
1.2 km
7x4 37 mm
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DPS
Damage Per Second
85
Range
Range
3.5 km
4x2 100 mm
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DPS
Damage Per Second
59
Range
Range
5.0 km
Concealment
Sea Detectability
Sea Detectability
14.7 km
Air Detectability
Air Detectability
8.8 km
Smoke Firing
Visiblity while firing guns in smoke
11.4 km
Armament
Main Battery
305 mm 3x3
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Firing Range
Range of Main Battery Guns
16.0 km
Reload Time
Reload Time
18.5 s
Rate of Fire
Salvos per minute
3.24
RPM
Rounds per minute
29.2
Traverse Speed
Speed of turret traverse
5.10 º/s
180º Turn Time
Time to rotate 180º
35.3 s
Sigma*
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Shell Grouping - *may be inaccurate
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 200
Alpha Strike
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Maximum damage from a full HE salvo
37 800
DPM
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Maxmium damage from a minute of continued HE salvos
122 595
Fire Chance
Chance of fire from HE shell
24%
Fires Per Minute
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Fires set in a minute of firing
2.97
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
9 000
Alpha Strike
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Maximum damage from a full AP salvo
81 000
DPM
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Maxmium damage from a minute of continued AP salvos
262 703
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
4x2 100 mm
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Reload Time
Reload Time
3.8 s
Max Damage
Shell damage
1 600
Fire Chance
Fire Chance
6%
4x2 152 mm
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Reload Time
Reload Time
8.0 s
Max Damage
Shell damage
2 200
Fire Chance
Fire Chance
12%