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Parameters

Survivability
Hitpoints
Hitpoints
24 200
Effective Hitpoints
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Total hitpoints including healing from Repair Party
24 200
Armor
Armor Range
6-65 mm
Torpedo Reduction
Torpedo damage reduction
0%
Maneuverability
Max Speed
Max Speed
34.5 kt
Turning Circle
Turning Circle
640 m
Rudder Shift Time
Rudder Shift Time
5.4 s
Anti-Air Defense
Max Range
Max range AA
3.1 km
Max DPS
Max DPS of AA guns
35
13 mm 2x1
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DPS
Damage Per Second
5
Range
Range
1.2 km
25 mm 6x2
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DPS
Damage Per Second
30
Range
Range
3.1 km
Concealment
Sea Detectability
Sea Detectability
9.9 km
Air Detectability
Air Detectability
5.9 km
Smoke Firing
Visiblity while firing guns in smoke
4.2 km
Armament
Main Battery
140 mm 7x1
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Firing Range
Range of Main Battery Guns
11.4 km
Reload Time
Reload Time
6.0 s
Rate of Fire
Salvos per minute
10.00
RPM
Rounds per minute
70.0
Traverse Speed
Speed of turret traverse
8.49 º/s
180º Turn Time
Time to rotate 180º
21.2 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 400
Alpha Strike
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Maximum damage from a full HE salvo
16 800
DPM
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Maxmium damage from a minute of continued HE salvos
168 000
Fire Chance
Chance of fire from HE shell
10%
Fires Per Minute
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Fires set in a minute of firing
5.22
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
2 700
Alpha Strike
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Maximum damage from a full AP salvo
18 900
DPM
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Maxmium damage from a minute of continued AP salvos
189 000
Overmatch
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Maximum armor at which ricochet is ignored
10 mm
Threshold
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Minimum amount of armor to activate fuse
24 mm
Torpedoes
4x2
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Reload Time
Reload Time
42.0 s
Firing Range
Firing Range
7.00 km
Max Damage
Max Damage
10 833
Torpedo Speed
Torpedo Speed
57 kt
Detectability Range
Torpedo Detection Range
1.2 km
Reaction Time
Max Damage
8.10 s