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Parameters

Survivability
Hitpoints
Hitpoints
63 200
Effective Hitpoints
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Total hitpoints including healing from Repair Party
80 896
Armor
Armor Range
19-425 mm
Torpedo Reduction
Torpedo damage reduction
22%
Maneuverability
Max Speed
Max Speed
28.5 kt
Turning Circle
Turning Circle
840 m
Rudder Shift Time
Rudder Shift Time
13.5 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
279
37 mm 10x2
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DPS
Damage Per Second
92
Range
Range
3.5 km
37 mm 8x4
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DPS
Damage Per Second
98
Range
Range
3.5 km
100 mm 6x2
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DPS
Damage Per Second
89
Range
Range
5.0 km
Concealment
Sea Detectability
Sea Detectability
15.4 km
Air Detectability
Air Detectability
12.3 km
Smoke Firing
Visiblity while firing guns in smoke
14.8 km
Armament
Main Battery
406 mm 3x3
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Firing Range
Range of Main Battery Guns
17.0 km
Reload Time
Reload Time
33.0 s
Rate of Fire
Salvos per minute
1.82
RPM
Rounds per minute
16.4
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.70
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 850
Alpha Strike
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Maximum damage from a full HE salvo
52 650
DPM
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Maxmium damage from a minute of continued HE salvos
95 727
Fire Chance
Chance of fire from HE shell
41%
Fires Per Minute
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Fires set in a minute of firing
1.80
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
13 100
Alpha Strike
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Maximum damage from a full AP salvo
117 900
DPM
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Maxmium damage from a minute of continued AP salvos
214 364
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
100 mm 6x2
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Reload Time
Reload Time
3.8 s
Max Damage
Shell damage
1 400
Fire Chance
Fire Chance
6%
152 mm 4x3
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Reload Time
Reload Time
8.0 s
Max Damage
Shell damage
2 200
Fire Chance
Fire Chance
12%