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Image of Marco Polo from World of Warships
Italy
Italy
Battleship
Premium Battleship
VIII Marco Polo
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Overview
speed
Parameters
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Consumables
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Parameters

Survivability
Hitpoints
Hitpoints
69 100
Effective Hitpoints
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Total hitpoints including healing from Repair Party
107 796
Armor
Armor Range
19-410 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
32.0 kt
Turning Circle
Turning Circle
860 m
Rudder Shift Time
Rudder Shift Time
16.7 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
377
16x6 20 mm
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DPS
Damage Per Second
99
Range
Range
2.0 km
10x2 37 mm
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DPS
Damage Per Second
116
Range
Range
3.5 km
12x2 90 mm
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DPS
Damage Per Second
162
Range
Range
4.0 km
Concealment
Sea Detectability
Sea Detectability
15.7 km
Air Detectability
Air Detectability
12.5 km
Smoke Firing
Visiblity while firing guns in smoke
15.1 km
Armament
Main Battery
406 mm 3x3
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Firing Range
Range of Main Battery Guns
17.1 km
Reload Time
Reload Time
29.0 s
Rate of Fire
Salvos per minute
2.07
RPM
Rounds per minute
18.6
Traverse Speed
Speed of turret traverse
5.00 º/s
180º Turn Time
Time to rotate 180º
36.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 700
Alpha Strike
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Maximum damage from a full HE salvo
51 300
DPM
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Maxmium damage from a minute of continued HE salvos
106 138
Fire Chance
Chance of fire from HE shell
36%
Fires Per Minute
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Fires set in a minute of firing
2.03
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
13 050
Alpha Strike
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Maximum damage from a full AP salvo
117 450
DPM
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Maxmium damage from a minute of continued AP salvos
243 000
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Semi Armor Piercing Shell
SAP Shell
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Max Damage
SAP Shell Damage
14 100
Alpha Strike
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Maximum damage from a full SAP salvo
126 900
DPM
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Maxmium damage from a minute of continued SAP salvos
262 552
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
90 mm 12x2
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Reload Time
Reload Time
4.0 s
Max Damage
Shell damage
1 300
Fire Chance
Fire Chance
5%
152 mm 4x3
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Reload Time
Reload Time
12.0 s
Max Damage
Shell damage
2 100
Fire Chance
Fire Chance
7%