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Parameters
Survivability
Hitpoints
Hitpoints
31 200
Effective Hitpoints
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Total hitpoints including healing from Repair Party
35 568
Armor
Armor Range
10-356 mm
Torpedo Reduction
Torpedo damage reduction
10%
Maneuverability
Max Speed
Max Speed
18.0 kt
Turning Circle
Turning Circle
450 m
Rudder Shift Time
Rudder Shift Time
10.2 s
Concealment
Sea Detectability
Sea Detectability
8.6 km
Air Detectability
Air Detectability
5.4 km
Smoke Firing
Visiblity while firing guns in smoke
7.4 km
Armament
Main Battery
305 mm 2x2
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Firing Range
Range of Main Battery Guns
10.9 km
Reload Time
Reload Time
22.0 s
Rate of Fire
Salvos per minute
2.73
RPM
Rounds per minute
10.9
Traverse Speed
Speed of turret traverse
4.50 º/s
180º Turn Time
Time to rotate 180º
40.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 100
Alpha Strike
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Maximum damage from a full HE salvo
20 400
DPM
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Maxmium damage from a minute of continued HE salvos
55 636
Fire Chance
Chance of fire from HE shell
29%
Fires Per Minute
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Fires set in a minute of firing
2.03
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
7 700
Alpha Strike
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Maximum damage from a full AP salvo
30 800
DPM
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Maxmium damage from a minute of continued AP salvos
84 000
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
3.00 km
Sigma
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Shell grouping of secondary guns
1.00
76.2 mm 18x1
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152 mm 14x1
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