Parameters
Survivability
Hitpoints
Hitpoints
65 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
92 300
Armor
Armor Range
6-457 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
26.0 kt
Turning Circle
Turning Circle
770 m
Rudder Shift Time
Rudder Shift Time
12.9 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
228
25 mm 24x1
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25 mm 12x2
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25 mm 14x3
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127mm 4x2
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Concealment
Sea Detectability
Sea Detectability
14.8 km
Air Detectability
Air Detectability
11.9 km
Smoke Firing
Visiblity while firing guns in smoke
14.4 km
Armament
Main Battery
410 mm 4x2
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Firing Range
Range of Main Battery Guns
16.5 km
Reload Time
Reload Time
29.0 s
Rate of Fire
Salvos per minute
2.07
RPM
Rounds per minute
16.6
Traverse Speed
Speed of turret traverse
3.80 º/s
180º Turn Time
Time to rotate 180º
47.4 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
6 500
Alpha Strike
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Maximum damage from a full HE salvo
52 000
DPM
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Maxmium damage from a minute of continued HE salvos
107 586
Fire Chance
Chance of fire from HE shell
30%
Fires Per Minute
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Fires set in a minute of firing
1.95
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
12 600
Alpha Strike
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Maximum damage from a full AP salvo
100 800
DPM
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Maxmium damage from a minute of continued AP salvos
208 552
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
68 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 4x2
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140 mm 18x1
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