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Parameters
Survivability
Hitpoints
Hitpoints
48 300
Effective Hitpoints
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Total hitpoints including healing from Repair Party
68 586
Armor
Armor Range
12-364 mm
Torpedo Reduction
Torpedo damage reduction
13%
Maneuverability
Max Speed
Max Speed
29.5 kt
Turning Circle
Turning Circle
640 m
Rudder Shift Time
Rudder Shift Time
13.4 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
51
13 mm 4x2
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37 mm 6x2
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90 mm 6x2
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Concealment
Sea Detectability
Sea Detectability
14.5 km
Air Detectability
Air Detectability
11.6 km
Smoke Firing
Visiblity while firing guns in smoke
12.1 km
Armament
Main Battery
340 mm 3x4
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Firing Range
Range of Main Battery Guns
16.1 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
24.0
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.60
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 700
Alpha Strike
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Maximum damage from a full HE salvo
56 400
DPM
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Maxmium damage from a minute of continued HE salvos
112 800
Fire Chance
Chance of fire from HE shell
26%
Fires Per Minute
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Fires set in a minute of firing
1.95
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
9 500
Alpha Strike
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Maximum damage from a full AP salvo
114 000
DPM
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Maxmium damage from a minute of continued AP salvos
228 000
Overmatch
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Maximum armor at which ricochet is ignored
24 mm
Threshold
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Minimum amount of armor to activate fuse
56 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.00 km
Sigma
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Shell grouping of secondary guns
1.00
90 mm 6x1
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139 mm 18x1
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