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Parameters

Survivability
Hitpoints
Hitpoints
58 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
90 155
Armor
Armor Range
13-406 mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
27.0 kt
Turning Circle
Turning Circle
760 m
Rudder Shift Time
Rudder Shift Time
17.3 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
476
20 mm 46x1
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DPS
Damage Per Second
166
Range
Range
2.0 km
40 mm 10x4
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DPS
Damage Per Second
159
Range
Range
3.5 km
127 mm 10x2
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DPS
Damage Per Second
151
Range
Range
5.0 km
Concealment
Sea Detectability
Sea Detectability
14.4 km
Air Detectability
Air Detectability
11.5 km
Smoke Firing
Visiblity while firing guns in smoke
13.9 km
Armament
Main Battery
406 mm 3x3
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Firing Range
Range of Main Battery Guns
15.9 km
Reload Time
Reload Time
32.0 s
Rate of Fire
Salvos per minute
1.88
RPM
Rounds per minute
16.9
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 700
Alpha Strike
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Maximum damage from a full HE salvo
51 300
DPM
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Maxmium damage from a minute of continued HE salvos
96 188
Fire Chance
Chance of fire from HE shell
36%
Fires Per Minute
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Fires set in a minute of firing
1.84
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
13 100
Alpha Strike
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Maximum damage from a full AP salvo
117 900
DPM
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Maxmium damage from a minute of continued AP salvos
221 063
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 10x2
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Reload Time
Reload Time
6.0 s
Max Damage
Shell damage
1 800
Fire Chance
Fire Chance
5%