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Parameters

Survivability
Hitpoints
Hitpoints
12 700
Effective Hitpoints
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Total hitpoints including healing from Repair Party
12 700
Armor
Armor Range
6-16 mm
Torpedo Reduction
Torpedo damage reduction
0%
Maneuverability
Max Speed
Max Speed
34.5 kt
Turning Circle
Turning Circle
730 m
Rudder Shift Time
Rudder Shift Time
3.2 s
Anti-Air Defense
Max Range
Max range AA
3.0 km
Max DPS
Max DPS of AA guns
10
8 mm 4x1
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DPS
Damage Per Second
7
Range
Range
1.0 km
76 mm 2x1
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DPS
Damage Per Second
3
Range
Range
3.0 km
Concealment
Sea Detectability
Sea Detectability
6.1 km
Air Detectability
Air Detectability
3.4 km
Smoke Firing
Visiblity while firing guns in smoke
2.4 km
Armament
Main Battery
130 mm 7x1
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Firing Range
Range of Main Battery Guns
9.8 km
Reload Time
Reload Time
10.0 s
Rate of Fire
Salvos per minute
6.00
RPM
Rounds per minute
42.0
Traverse Speed
Speed of turret traverse
5.50 º/s
180º Turn Time
Time to rotate 180º
32.7 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
1 900
Alpha Strike
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Maximum damage from a full HE salvo
13 300
DPM
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Maxmium damage from a minute of continued HE salvos
79 800
Fire Chance
Chance of fire from HE shell
8%
Fires Per Minute
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Fires set in a minute of firing
2.65
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
2 500
Alpha Strike
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Maximum damage from a full AP salvo
17 500
DPM
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Maxmium damage from a minute of continued AP salvos
105 000
Overmatch
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Maximum armor at which ricochet is ignored
10 mm
Threshold
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Minimum amount of armor to activate fuse
22 mm
Torpedoes
4x3
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Reload Time
Reload Time
47.0 s
Firing Range
Firing Range
4.50 km
Max Damage
Max Damage
13 667
Torpedo Speed
Torpedo Speed
62 kt
Detectability Range
Torpedo Detection Range
1.0 km
Reaction Time
Max Damage
6.20 s