Parameters
Survivability
Hitpoints
Hitpoints
32 200
Effective Hitpoints
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Total hitpoints including healing from Repair Party
32 200
Armor
Armor Range
13-100 mm
Torpedo Reduction
Torpedo damage reduction
0%
Maneuverability
Max Speed
Max Speed
35.5 kt
Turning Circle
Turning Circle
900 m
Rudder Shift Time
Rudder Shift Time
8.8 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
133
13 mm 4x2
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37 mm 6x4
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100 mm 4x2
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Concealment
Sea Detectability
Sea Detectability
13.5 km
Air Detectability
Air Detectability
8.1 km
Smoke Firing
Visiblity while firing guns in smoke
6.9 km
Armament
Main Battery
152 mm 4x3
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Firing Range
Range of Main Battery Guns
15.3 km
Reload Time
Reload Time
8.0 s
Rate of Fire
Salvos per minute
7.50
RPM
Rounds per minute
90.0
Traverse Speed
Speed of turret traverse
7.20 º/s
180º Turn Time
Time to rotate 180º
25.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 300
Alpha Strike
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Maximum damage from a full HE salvo
27 600
DPM
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Maxmium damage from a minute of continued HE salvos
207 000
Fire Chance
Chance of fire from HE shell
12%
Fires Per Minute
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Fires set in a minute of firing
5.88
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 400
Alpha Strike
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Maximum damage from a full AP salvo
40 800
DPM
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Maxmium damage from a minute of continued AP salvos
306 000
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
100 mm 4x1
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Torpedoes
2x4
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Reload Time
Reload Time
76.0 s
Firing Range
Firing Range
4.00 km
Max Damage
Max Damage
15 100
Torpedo Speed
Torpedo Speed
70 kt
Detectability Range
Torpedo Detection Range
1.4 km
Reaction Time
Max Damage
7.69 s