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Parameters
Survivability
Hitpoints
Hitpoints
29 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
41 180
Armor
Armor Range
10-305 mm
Torpedo Reduction
Torpedo damage reduction
13%
Maneuverability
Max Speed
Max Speed
15.8 kt
Turning Circle
Turning Circle
480 m
Rudder Shift Time
Rudder Shift Time
14.9 s
Concealment
Sea Detectability
Sea Detectability
12.5 km
Air Detectability
Air Detectability
10.0 km
Smoke Firing
Visiblity while firing guns in smoke
9.5 km
Armament
Main Battery
305 mm 4x2
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Firing Range
Range of Main Battery Guns
13.1 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
16.0
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.90
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 100
Alpha Strike
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Maximum damage from a full HE salvo
32 800
DPM
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Maxmium damage from a minute of continued HE salvos
65 600
Fire Chance
Chance of fire from HE shell
20%
Fires Per Minute
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Fires set in a minute of firing
1.66
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
8 100
Alpha Strike
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Maximum damage from a full AP salvo
64 800
DPM
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Maxmium damage from a minute of continued AP salvos
129 600
Overmatch
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Maximum armor at which ricochet is ignored
22 mm
Threshold
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Minimum amount of armor to activate fuse
51 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
76.2 mm 22x1
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