Parameters
Survivability
Hitpoints
Hitpoints
27 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
27 000
Armor
Armor Range
6-102 mm
Torpedo Reduction
Torpedo damage reduction
0%
Maneuverability
Max Speed
Max Speed
22.0 kt
Turning Circle
Turning Circle
450 m
Rudder Shift Time
Rudder Shift Time
6.4 s
Anti-Air Defense
Max Range
Max range AA
1.0 km
Max DPS
Max DPS of AA guns
10
8 mm 8x1
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Concealment
Sea Detectability
Sea Detectability
9.1 km
Air Detectability
Air Detectability
5.4 km
Smoke Firing
Visiblity while firing guns in smoke
4.0 km
Armament
Main Battery
152 mm 14x1
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Firing Range
Range of Main Battery Guns
11.1 km
Reload Time
Reload Time
8.0 s
Rate of Fire
Salvos per minute
7.50
RPM
Rounds per minute
60.0
Traverse Speed
Speed of turret traverse
8.00 º/s
180º Turn Time
Time to rotate 180º
22.5 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 100
Alpha Strike
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Maximum damage from a full HE salvo
16 800
DPM
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Maxmium damage from a minute of continued HE salvos
126 000
Fire Chance
Chance of fire from HE shell
7%
Fires Per Minute
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Fires set in a minute of firing
3.30
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 000
Alpha Strike
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Maximum damage from a full AP salvo
24 000
DPM
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Maxmium damage from a minute of continued AP salvos
180 000
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
2.50 km
Sigma
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Shell grouping of secondary guns
1.00
76.2 mm 18x1
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