Parameters
Survivability
Hitpoints
Hitpoints
49 600
Effective Hitpoints
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Total hitpoints including healing from Repair Party
70 432
Armor
Armor Range
13-254 mm
Torpedo Reduction
Torpedo damage reduction
13%
Maneuverability
Max Speed
Max Speed
29.0 kt
Turning Circle
Turning Circle
740 m
Rudder Shift Time
Rudder Shift Time
13.6 s
Anti-Air Defense
Max Range
Max range AA
3.0 km
Max DPS
Max DPS of AA guns
30
10x1 7.7 mm
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6x1 76.2 mm
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Concealment
Sea Detectability
Sea Detectability
12.9 km
Air Detectability
Air Detectability
10.4 km
Smoke Firing
Visiblity while firing guns in smoke
10.9 km
Armament
Main Battery
343 mm 4x2
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Firing Range
Range of Main Battery Guns
14.5 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
16.0
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.50
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 050
Alpha Strike
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Maximum damage from a full HE salvo
40 400
DPM
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Maxmium damage from a minute of continued HE salvos
80 800
Fire Chance
Chance of fire from HE shell
39%
Fires Per Minute
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Fires set in a minute of firing
1.96
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
9 450
Alpha Strike
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Maximum damage from a full AP salvo
75 600
DPM
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Maxmium damage from a minute of continued AP salvos
151 200
Overmatch
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Maximum armor at which ricochet is ignored
24 mm
Threshold
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Minimum amount of armor to activate fuse
57 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.50 km
Sigma
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Shell grouping of secondary guns
1.00
152 mm 12x1
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Torpedoes
4x1
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Reload Time
Reload Time
95.0 s
Firing Range
Firing Range
6.00 km
Max Damage
Max Damage
10 000
Torpedo Speed
Torpedo Speed
53 kt
Detectability Range
Torpedo Detection Range
1.1 km
Reaction Time
Max Damage
7.98 s