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Parameters
Survivability
Hitpoints
Hitpoints
45 400
Effective Hitpoints
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Total hitpoints including healing from Repair Party
58 112
Armor
Armor Range
6-127 mm
Torpedo Reduction
Torpedo damage reduction
19%
Maneuverability
Max Speed
Max Speed
33.0 kt
Turning Circle
Turning Circle
750 m
Rudder Shift Time
Rudder Shift Time
9.2 s
Anti-Air Defense
Max Range
Max range AA
6.0 km
Max DPS
Max DPS of AA guns
495
20 mm 12x2
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76.2 mm 2x1
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76.2 mm 11x2
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152 mm 6x2
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Concealment
Sea Detectability
Sea Detectability
12.8 km
Air Detectability
Air Detectability
7.7 km
Smoke Firing
Visiblity while firing guns in smoke
6.3 km
Armament
Main Battery
152 mm 6x2
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Firing Range
Range of Main Battery Guns
15.3 km
Reload Time
Reload Time
6.0 s
Rate of Fire
Salvos per minute
10.00
RPM
Rounds per minute
120.0
Traverse Speed
Speed of turret traverse
25.00 º/s
180º Turn Time
Time to rotate 180º
7.2 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 200
Alpha Strike
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Maximum damage from a full HE salvo
26 400
DPM
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Maxmium damage from a minute of continued HE salvos
264 000
Fire Chance
Chance of fire from HE shell
10%
Fires Per Minute
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Fires set in a minute of firing
7.18
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 200
Alpha Strike
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Maximum damage from a full AP salvo
38 400
DPM
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Maxmium damage from a minute of continued AP salvos
384 000
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
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