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Kijkduin
V Kijkduin
Class
Tier
VFive
Peer
Tier Five Cruisers
Type
Tech Tree

Overview

0Builds Submitted
2Reviews Submitted
13Records Submitted
Mar 2025Added to WoWS Builds

In 1935, the government of the Netherlands approved the decision to build "superlight" cruisers. De Ruyter was used as a prototype for them. The first ship of the two was named Kijkduin and was laid down in 1939. It was initially planned to arm the cruisers with eight guns distributed among four tur...

Kijkduin Stats

Survivability
Hitpoints32,000
Effective HP32,000
Armor10-100 mm
Torpedo Protection19%
Armament
Main Battery
Main Battery152 mm 4x2
Range14.70 km
Reload Time8.5 s
Turret Turn Time22.5 s
Gun Traverse Speed8.0°/s
Sigma2.00
HE Damage2,400
HE Alpha Strike19,200
HE DPM135,529
Fires Per Minute4.28
AP Damage3,200
Overmatch10 mm
AP Alpha Strike25,600
AP DPM180,706
Aircraft
airstrike
Hitpoints2,000
Max Speed200.0 kt
Restoration65
Detectability9.00 km
Squardon Size6
Attack Unit Size6
Air Defense
AA Max DPS207
AA Max Range3.50 km
AA Mount 16x1 40 mm
AA DPS 146
AA Range 13.50 km
AA Mount 22x2 40 mm
AA DPS 225
AA Range 23.50 km
AA Mount 36x2 40 mm
AA DPS 3136
AA Range 33.50 km
Maneuverability
Maximum Speed33.0 kt
Turning Circle720 m
Rudder Shift Time9.0 s
Detectability
Surface Detectability11.00 km
Air Detectability6.60 km
Firing in Smoke Penalty5.00 km

Kijkduin Records

damage142860
Snipaxkilla330
Mar 2025
base_xp3332
Snipaxkilla330
Mar 2025
TypeValueMemberDate
Damage142860
Snipaxkilla330
Mar 2025
Base XP3332
Snipaxkilla330
Mar 2025

Kijkduin Reviews

Power3.50
Fun5.00
Learning Curve3.50
Skill Ceiling3.50
Utility3.50
Anonymous
Power4
Fun5
Learning Curve3
Skill Ceiling3
Utility4
Great harrasser ship with enough power to take on T5 and T4 BBs. Pretty good fire setting with HE and bombs.
Anonymous
Power3
Fun5
Learning Curve4
Skill Ceiling4
Utility3
While it lacks torps, the airstrike ability at tier five allows this thing to devastate lower tier BBs or island hugging cruisers. It has a bit of a learning curve since this is the first ship in the tech line to have the airstrike consumable but once you have it down its fun to play. Just know that you only have the guns between airstrikes and the AP shells aren't good for anything expect light cruisers.

Peer Comparison

Tier V Cruisers
Ships
Hitpoints
Reload
AP Damage
Max Speed
Surface Detectability
Aoba
31,90010.5 s4,70035.0 kt11.40 km
Budyonny
30,8008.0 s3,30035.0 kt13.00 km
Dallas
28,3008.5 s3,20032.5 kt11.60 km
De Grasse
31,2008.1 s3,30033.5 kt11.80 km
Devonshire
34,40014.0 s4,50031.3 kt11.10 km
Duca DAosta
29,7008.0 s3,20036.5 kt9.90 km
Dupleix
34,90015.0 s4,80032.0 kt12.10 km
Exeter
29,40012.0 s4,55032.0 kt10.50 km
Gokase
28,30010.0 s2,90037.5 kt11.10 km
Gorky
28,40012.5 s4,40036.0 kt13.00 km
Graf Spee
39,40020.0 s8,40028.5 kt12.40 km
Huanghe
24,1007.0 s3,30033.0 kt11.30 km
Kijkduin
32,0008.5 s3,20033.0 kt11.00 km
La Galissoniere
27,3009.0 s3,30031.0 kt12.40 km
Leander
28,7007.5 s3,10032.5 kt10.90 km
London
34,60015.0 s4,55032.0 kt10.60 km
Makarov
27,0006.0 s3,90032.0 kt12.90 km
Molotov
28,40012.5 s4,40036.0 kt12.40 km
Mysore
30,6008.5 s3,30031.5 kt10.50 km
Nürnberg
27,0006.0 s3,90033.5 kt11.70 km
Pensacola
32,70013.0 s4,60032.5 kt11.70 km
Perth
27,1007.5 s3,10032.5 kt11.30 km
Rahmat
23,6007.5 s2,55032.3 kt11.10 km
Trento
34,50015.0 s5,10035.0 kt10.60 km

Kijkduin Builds

Community submitted commander builds
Open in Fitting Tool
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Kijkduin Consumables

Slot 1
Damage Control Party
Charges
Cooldown
60 s
Duration
5 s
Slot 2
Sonar
Charges
2
Cooldown
180 s
Duration
100 s
Ship Detection
4.0 km
Torpedo Detection
3.0 km
Slot 3
Catapult Fighter
Charges
3
Cooldown
80 s
Duration
90 s
Slot 4
Defensive AA Fire
Charges
2
Cooldown
150 s
Duration
40 s
AA Damage Boost
200%